Summary
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12 years diverse game art production experience in small development
team environments. Art direction and art team leadership rolls. Senior
level art production experience including character design and animation;
organic, mechanical, and architectural 3D modeling for both real-time
and pre-rendered graphics; texture painting and UV mapping; FX and particle
animation; conceptual design and illustration; background and terrain
height field design and creation; GUI element design and implementation;
scripting
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Experience
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Jack of All Graphics Linden Lab
2002-Present
- Responsible for many art production tasks at software
startup company creating online virtual world Second Life (PC/Mac).
- Co-designed and created art elements for user-customizable
real-time humanoid avatars. Sculpted base 3D model and hundreds of morph
targets. Created underlying texture maps for skin and clothing customization.
Scripted avatar customization GUI. Animated dozens of stardard character
movements and gestures.
- Created in-world content including characters, clothing, vehicles, buildings, and infrastructure such as roads, dams, and bridges.
- Designed large areas of world land and sea expansion
for direct $US sale to users via auction. Generated height field maps
using procedural terrain creation tools and hand-painted maps.
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Lead Animator, Senior Artist Sega
1998-2000
- Designed, modeled, textured, and animated 3D characters, vehicles,
effects, and background elements for Alien Front Online (Arcade/Dreamcast).
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Freelance Character Animator P.F.
Magic 1998
- Generated character animation for Dogz II and Catz II (PC/Mac,
published by Mindscape).
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Senior Artist/Animator Acclaim
Coin-Operated Entertainment 1995-1998
- Designed, modeled, textured, and animated characters, backgrounds,
and effects for Magic: The Gathering, Armageddon (Arcade).
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Character Animator, Conceptual Artist Rocket
Science Games 1994
- Designed, modeled, textured, and animated characters for Rocketboy
(PC/Sega Saturn).
- Created background elements and effects.
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Lead Animator Presage Software
1994
- Created character animation and cut scenes for Lode Runner: The
Legend Returns (PC/Mac, published by Sierra).
- Designed and animated main character for Read, Write, Type! (PC/Mac,
published by TLC).
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Art Director, Animator, Co-Game Designer Epyx
1992-1994
- Designed and created graphics, character animation, and tiled backgrounds
for Battle Bugs (PC, published by Sierra).
- Supervised artists on several other PC and Sega Genesis titles produced
concurrently.
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Illustrator, Interface Designer Paramount
Interactive 1991-1992
- Designed, illustrated, and animated characters and user interface
for educational software.
- Constructed product demos using authoring tools.
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Skills
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- SGI, PC, and Mac literate.
- Ability to model, texture, and animate with Polys, NURBS, and patches.
- Power Animator, Maya, 3ds max 4, PhotoShop, Painter, Flash, Premiere,
Debabelizer
- Scripting, production pipeline problem solving, rudimentary knowledge
of programming.
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Education
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USC School of Cinema/Television 1986-1990
BA Film/Television Production
- Director Play is the Work of Children (16mm short):
won FOCUS Award (1990), Student Academy Award nomination (1990), screened
at Sundance Film Festival (1992).
- Crew experience on advanced films: Cinematographer (documentary),
Editor, Sound Design, and Art Direction. Additional
courses in animation, producing, and music.
Bay Area Theater Sports (BATS) 1998-2001 Classes in improvisational
theater.
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Other
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- Puppeteer, Puppet maker The
Dream of the Scarab Operetta for stage by Rosen Coven. Constructed
and performed rod puppets, built flea circus and performed flea gags.
- IMAX projectionist California Museum of Science and Industry.
- Film writing, cartooning, figure drawing, costume creation, home remodeling,
magic, keyboard, tennis.
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