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Born in Berkeley, California, I was raised in Evanston, Illinois. I spent much of my youth daydreaming, drawing, and building model kits that were inevitably vaporized in explosive fireballs for super-8 movies I made with friends. These fun experiments lead me to study film making at the University of Southern California where a short film I co-directed screened at the Sundance Film Festival. After graduating with a BA degree in Cinema/TV Production I moved to San Francisco in 1992 where I continue to reside with my family.
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Much of my 20+ years work experience has been as an artist/animator in the entertainment software industry. I’ve worked on everything from coin-op, PC/Mac, and console games, to educational software and virtual reality MMOs, to casual downloadable games and mobile apps. I’ve designed, art directed, and created graphics and animation across many genres and platforms, both 2D and 3D. As a technical artist I’ve been called upon for numerous scripting, UI, and coding needs. I’ve worked at outfits large and small, including the legacy publishers Epyx and Acclaim, the video game juggernaut SEGA, the pioneering virtual world maker Linden Lab, and scrappy casual game studio Big Splash Games, of which I was a co-owner.
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More recently I created my own company to make and publish mobile apps and games. This was both an experiment in bootstrapping a small business as well as an opportunity to stretch my wings by diving into the world of programming. The first products shipped were children’s picture e-books Pocket Stones and Dog Dreams. I then created the cross-platform mobile apps The Bad Girl’s Journal and Bakery Batch. My labor of love, and most ambitious project, is an arcade/action game “Bounce Party”. It’s currently in the final stages of production, but you can get a sneak peek at it here in my portfolio.
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Beyond programming and art, I also create sound FX and composed music, produce educational and promotional videos, and design and build websites (including this one). While wearing so many hats hasn’t always been easy, it’s been extremely gratifying to shepherd projects through all stages of development and build whatever I need, when I need it. I don’t profess to be an expert in all these fields, but I believe my breadth of experiences and skills are unique and give me valuable insight no matter what the job may call for and how large (or small) the team may be.
Please take a look through the samples in my portfolio and review my resumé to get a taste of what I’ve been up to all these years. It’s been an incredible and varied journey so far, and I’m excited to start the next chapter. Perhaps it’s with you?